'Perfect intellectual environment' at IU incubator aids in record profits, expansion for Optiform

IUETC [thumb]After posting record profits in 2009 and projecting revenues of $2.5 million this year, an innovator of information capture solutions has recognized it's now time to graduate from Indiana University's Emerging Technologies Center business incubator and into a larger home. "The name of the game for Optiform is to identify vertical business applications where emerging technologies can provide a strong return on investment, and then deliver," said Optiform managing partner Scott McLaughlin. "Indiana University's Emerging Technologies Center has provided us with the perfect intellectual environment to foster innovative ideas from concept to product." Full Story

School of Informatics unveils plans for IUPUI gaming arcade for research and learning

IUPUI Gaming [thumb]Indiana University's School of Informatics will develop a gaming arcade for undergraduate research and experiential learning at Indiana University-Purdue University Indianapolis. Referred to as the Media Arts Research and Learning Arcade (MARLA), the facility will provide a creative learning community for students interested in 2D and 3D game design, animation and game strategies. It is expected to open later this year on the fourth floor of the School of Informatics in the Informatics and Communication Technology Complex. Full Story

Modified home video game promising as hand function rehab tool for CP teens

Cerebral Palsy [thumb]Engineers at Rutgers University have modified a popular home video game system to help teenagers with cerebral palsy improve their hand functions. In a pilot trial conducted by Indiana University School of Medicine researchers with three participants, the system improved the teens' abilities to perform a range of daily personal and household activities. The modified system combined a Sony PlayStation 3 console and a commercial gaming glove with custom-developed software and games to provide exercise routines aimed at improving hand speed and range of finger motion. Full Story

Health care 2.0: Preparing health care professionals in the digital age

Online Informatics [thumb]A new online graduate certificate program in clinical informatics from Indiana University - Purdue University Indianapolis (IUPUI) will be used to instruct local health care professionals on how to effectively apply and interpret emerging information technologies to their practice and career. Full Story

IU "Twister" software improves Google's MapReduce for large-scale scientific data analysis

Qiu, Xiaohong "Judy" [thumb]"Twister," a new software tool released by Indiana University, supports faster execution of many data mining applications implemented as MapReduce programs. Developed by researchers from the Pervasive Technology Institute at IU, the tool extends the functionality of MapReduce, a distributed programming technique patented by Google for large-scale data processing in datacenter environments. Full Story

Previous Issue

Bruce Schneier [thumb]The March 1, 2010, issue of IT Matters @ IU included announcement that Indiana University's Center for Applied Cybersecurity Research (CACR) would host the 2010 Higher Education Cybersecurity Summit geared toward security, law and information assurance professionals in higher education, government and non-profit sectors, and including a keynote address from security guru Bruce Schneier. Also in the issue was an announcement that IU's Research & Technology Corp. had entered into a memorandum of understanding for venture capital firm The University Funds to provide professional services toward increasing opportunities for successfully moving intellectual property created by IU researchers into the marketplace, a story recognizing the accomplishments of Jon Duke and Jeffrey Klann by the American Medical Informatics Association, and an announcement of a 32-week seminar series entitled "Rupture and Flow: The Circulation of Technoscientific Facts and Objects." Full Story

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Video Highlight

Rutgers University engineers have modified a popular home video game system to help teenagers with cerebral palsy improve hand functions. In a pilot trial conducted by the Indiana University School of Medicine, the system improved the teens' abilities to perform a range of daily personal and household activities. The system combined a Sony PlayStation 3 console and a commercial gaming glove with custom-developed software and games to provide exercise routines aimed at improving hand speed and range of finger motion. Video and photo credit: Rutgers Tele-Rehabilitation Institute.

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The Intermedia Festival
April 23-25
Indianapolis Public Library
IUPUI Informatics and Computer Technology Complex, Indianapolis

Produced by the Donald Tavel Arts Technology Research Center at IUPUI, this series of free, pubilc events highlights the emerging artistic trends in telematic and media arts. Telematic art synthesizes traditional arts with networked, interactive hypermedia and performance content. The resulting productions connect media-rich spaces using modern communication systems to create powerful and evocative experiences. For more information, including a schedule of events, visit: http://music.iupui.edu/intermedia/.

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